Website powered by

Acron: Attack of the Squirrels - Art compilation

Here's a bunch of concepts I worked on for Acron: Attack of the Squirrels at Resolution Games. It's a mobile/VR game that's basically about squirrels trying to steal acorns from a tree.

I helped with setting the style of the art, desig the characters, environments and UI (together with an awesome team ofc). It was a really fun project and I learned a lot about squirrels. :D

More info about Acron here: https://www.resolutiongames.com/acron

Hero art and logo for the game. Worked on this together with Louise Meijer (https://www.artstation.com/louisemeijer) and Henrik Pettersson (https://www.artstation.com/carnalizer)

Hero art and logo for the game. Worked on this together with Louise Meijer (https://www.artstation.com/louisemeijer) and Henrik Pettersson (https://www.artstation.com/carnalizer)

Lineup of the final squirrel characters (mobile players).

Lineup of the final squirrel characters (mobile players).

This was one of the first exploration concepts I did for the squirrel characters. They changed quite a lot in the process, but we kept some of them in the game.

This was one of the first exploration concepts I did for the squirrel characters. They changed quite a lot in the process, but we kept some of them in the game.

Concept art for the tree (VR player).

Concept art for the tree (VR player).

First concepts of the tree character. It went through quite a lot of iterations.

First concepts of the tree character. It went through quite a lot of iterations.

Sketches for some ideas I had for interactions in the game (I don't think any of them made it into the game, but I had way too much fun with drawing these to not show!)

Sketches for some ideas I had for interactions in the game (I don't think any of them made it into the game, but I had way too much fun with drawing these to not show!)

After the game was released I had some downtime which I used to draw out Chunk's family tree for fun, that me and some of the artists in the team had come up with silly backstories for.

After the game was released I had some downtime which I used to draw out Chunk's family tree for fun, that me and some of the artists in the team had come up with silly backstories for.